Google Play market in St. Vincent & Grenadines: which categories are open
Categories of Google Play in St. Vincent & Grenadines ranked by how easy it is to reach the top 100 free chart. Snapshot of Oct 23, 2026.
4.9Minstalls to enter a top 100 (median)
23%of the top: apps from the last 12 months
0local apps
0local installs
0new local apps in a year
Categories, easiest first
| Category | Top 100 | New in top |
|---|---|---|
| Casino games | 6.7K | 77% |
| Parenting | 23K | 23% |
| Beauty | 54K | 19% |
| Maps & Navigation | 66K | 28% |
| Sports | 172K | 43% |
| Comics | 199K | 34% |
| Sports games | 265K | 18% |
| Dating | 268K | 25% |
| Libraries & Demo | 386K | 13% |
| Weather | 835K | 20% |
| Auto & Vehicles | 91K | 14% |
| Entertainment | 928K | 52% |
| Puzzle games | 93K | 42% |
| Travel & Local | 953K | 8% |
| House & Home | 1.2M | 25% |
| Lifestyle | 1.3M | 29% |
| Books & Reference | 1.9M | 17% |
| Events | 2.1M | 24% |
| Role Playing games | 2.2M | 37% |
| Card games | 2.5M | 22% |
| Medical | 2.6M | 8% |
| Racing games | 3.2M | 22% |
| Personalization | 4.2M | 40% |
| Art & Design | 4.3M | 41% |
| Tools | 4.9M | 44% |
| News & Magazines | 5M | 11% |
| Shopping | 5.8M | 6% |
| Social | 5.8M | 25% |
| Casual games | 6.6M | 46% |
| Trivia games | 7M | 30% |
| Music games | 8.2M | 13% |
| Food & Drink | 9.4M | 8% |
| Business | 1M | 14% |
| Action games | 13M | 20% |
| Photography | 13M | 41% |
| Word games | 14M | 19% |
| Health & Fitness | 14M | 18% |
| Education | 15M | 27% |
| Board games | 15M | 17% |
| Video Players & Editors | 15M | 28% |
| Strategy games | 2M | 37% |
| Educational games | 24M | 6% |
| Communication | 24M | 23% |
| Music & Audio | 3M | 23% |
| Adventure games | 37M | 30% |
| Finance | 78M | 18% |
| Arcade games | 78M | 9% |
| Productivity | 114M | 28% |
| Simulation games | 236M | 30% |
How to read it
- Top 100 threshold
- Installs of the app at position 100 of a category's free chart: roughly what it takes to get in. For a country, the median across its categories.
- New in top
- Share of the top 200 released in the last 12 months: do newcomers break through?
- Local in top
- Share of the top 200 offered in no more than 3 countries: do local apps win, or global giants?
- Local apps
- Live apps offered only in this country (and at most two others).